Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Why is Meta 4 > Meta 8 - in Ships and Modules [original thread]
Meta level is an indication of rarity, with a certain few exceptions and guidelines. Many of the items can be controlled by players, for example you could produce an absurd amount of meta 5 items and hence make them MUCH more common than meta 4's ...
- by Tanith YarnDemon - at 2014.02.24 17:38:00
|
2. Best PVE battleship in Amarr space? - in Ships and Modules [original thread]
bloodknight2 wrote: Faction fit nightmare with faction tach (less cap than T2). Once you go nightmare, you never go back. Funny, cause I'be been there and done just that. Sad truth is the nightmare is fairly bad nowadays. Yes, it excells at...
- by Tanith YarnDemon - at 2013.02.11 15:49:00
|
3. Future of marauders? - in Ships and Modules [original thread]
stoicfaux wrote: Not true. It was empirically proven that sensor strength did affect NPC ECM jamming. The 'NPC ECM is chance based' misconception got started with a bad statement by a CCP dev a long time ago. Maybe, maybe not. Doesn't real...
- by Tanith YarnDemon - at 2012.12.03 09:25:00
|
4. Future of marauders? - in Ships and Modules [original thread]
Exploited Engineer wrote: I think he's including drone dps in his calculation. As far as guns go, the Mach does about 10% more paper dps than the Vargur; however, the latter also has a tracking bonus which increases applied dps in many situa...
- by Tanith YarnDemon - at 2012.12.02 16:10:00
|
5. Future of marauders? - in Ships and Modules [original thread]
Funny you say that, lots of posts saying that it's wrong, not a single post hinting what in it that is wrong? I wonder why...
- by Tanith YarnDemon - at 2012.12.02 15:40:00
|
6. Future of marauders? - in Ships and Modules [original thread]
As is all the marauders are pretty useless for many reasons. They have a tiny sensor strength, making ECM a pain in missions(When marauders were introduced sensor strength didn't matter to NPC jamming) They have WAY less damage than the faction ...
- by Tanith YarnDemon - at 2012.12.02 12:07:00
|
7. Golem fit? - in Ships and Modules [original thread]
Mike712 wrote: Uh-huh Tell that to my nightmare which can instantly vaporize 4 frigs with a single volley at anywhere between 30-100km and melt battleships with 3-4 volleys... Tengu is actually pretty poop compared to some of the most power...
- by Tanith YarnDemon - at 2012.01.01 19:11:00
|
8. How many ships do you have? - in Ships and Modules [original thread]
According to jEveassets, ignoring shuttles and frigates, roughly 17'000. =)
- by Tanith YarnDemon - at 2011.12.21 21:30:00
|
9. HELP! need understanding of optimal range and falloff - in Ships and Modules [original thread]
It's outdated but take a peek .
- by Tanith YarnDemon - at 2011.08.23 13:02:00
|
10. Dreadnoughts - in Ships and Modules [original thread]
Originally by: raukosen Dreads are now for w-space Just accept it They're also very good Jita-protesters.
- by Tanith YarnDemon - at 2011.08.10 16:58:00
|
11. Crosstraining Stepping Stones - in Ships and Modules [original thread]
I did the very same thing. Trained straight to Golem, once I could fly that I got a tengu, then got a revelation, now just finnished of nightmare and working on paladin. Worked out great for me, but that's for pve only. Harbinger makes sense as i...
- by Tanith YarnDemon - at 2011.05.20 10:13:00
|
12. Tengu vs. CNR for 0.0 anomaly ratting - in Ships and Modules [original thread]
CNR, no question about it. The ONLY time tengu can compete is when mobility is vital and/or there's a large number of small targets. Neither is desirable in the first place so...
- by Tanith YarnDemon - at 2011.02.04 22:45:00
|
13. 425mm Prototype vs 425mm Railgun II? - in Ships and Modules [original thread]
Originally by: Drakarin Originally by: Sven Hammerstorm What about doing more damage so you need to tank less And get a lot of insurance payouts? No thanks. Good dps is awesome, the more damage I can get, the better, as long as...
- by Tanith YarnDemon - at 2011.01.02 23:48:00
|
14. Design your own Starship contest - in Ships and Modules [original thread]
I'd love to vote, but alas, doesn't seem to be a way of doing that without a facebook account.
- by Tanith YarnDemon - at 2010.12.31 11:55:00
|
15. Mining Lasers - in Ships and Modules [original thread]
A recent sale thread on the sell order forums alerted me that I need a set of mining lasers. And I realised I have no idea where numerous of the lasers come from. Gallente and Ore miners should be somewhat common. I believe the 'Wild' and 'Habit...
- by Tanith YarnDemon - at 2010.12.31 11:36:00
|
16. Project Halibut Needs Fits for New Players - in Ships and Modules [original thread]
Small shield extenders? I will have a client available in a couple of days. Drop me a mail and I'll look into some fittings for you.
- by Tanith YarnDemon - at 2010.12.31 10:31:00
|
17. Noctis Glitch - in Ships and Modules [original thread]
Originally by: Xenuria Edited by: Xenuria on 26/12/2010 19:22:08 Consider the following. My noctis skill is at level 4 " ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range ...
- by Tanith YarnDemon - at 2010.12.26 19:30:00
|
18. Siege mode in Highsec - in Ships and Modules [original thread]
As I've recieved my answer I figured I should sneak a reply in. Sieging in highsec is both possible and legal. Yes, there is some added risk as you can't move for 10 minutes, which on the other hand isn't that big of a deal.
- by Tanith YarnDemon - at 2010.12.17 17:03:00
|
19. Siege mode in Highsec - in Ships and Modules [original thread]
It's sad how one simple yes or no question can cause all this. Thanks Tex Raynor for posting something actual constructive. Mods, clean it up and lock it if you'd please.
- by Tanith YarnDemon - at 2010.12.16 03:06:00
|
20. Siege mode in Highsec - in Ships and Modules [original thread]
Originally by: Cambarus You DO know that buying/selling highsec capitals is illegal now right? I do. And it's not up for sale.
- by Tanith YarnDemon - at 2010.12.16 00:07:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |